qt简单应用win+R运行框
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qt简单应用win+R运行框,使用cmake搭建工程 cmake_minimum_required(VERSION 3.5)project(test VERSION 0.1 LANGUAGES CXX)set(CMAKE_AUTOUIC ON)set(CMAKE_AUTOMOC ON)set(CMAKE_AUTORCC ON)set(CMAKE_CXX_STANDARD 17)set(CMAKE_CXX_STANDARD_REQUIRED ON)find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)set(PROJECT_SOURCES main.cpp widget.cpp widget.h widget.ui)if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) qt_add_executable(test MANUAL_FINALIZATION ${PROJECT_SOURCES} )# Define target properties for Android with Qt 6 as:# set_property(TARGET test APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR# ${CMAKE_CURRENT_SOURCE_DIR}/android)# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creationelse() if(ANDROID) add_library(test SHARED ${PROJECT_SOURCES} )# Define properties for Android with Qt 5 after find_package() calls as:# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") else() add_executable(test ${PROJECT_SOURCES} ) endif()endif()target_link_libraries(test PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.# If you are developing for iOS or macOS you should consider setting an# explicit, fixed bundle identifier manually though.if(${QT_VERSION} VERSION_LESS 6.1.0) set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.test)endif()set_target_properties(test PROPERTIES ${BUNDLE_ID_OPTION} MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE TRUE WIN32_EXECUTABLE TRUE)include(GNUInstallDirs)install(TARGETS test BUNDLE DESTINATION . LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})if(QT_VERSION_MAJOR EQUAL 6) qt_finalize_executable(test)endif()