1_visual studio2010配置opengl.zip
大小:389.33KB
价格:20积分
下载量:0
评分:
5.0
上传者:luvrannn
更新日期:2025-09-22

1_visual studio2010配置opengl.zip

资源文件列表(大概)

文件名
大小
visual studio2010配置opengl/~$sual studio2019配置opengl.docx
162B
visual studio2010配置opengl/visual studio2019配置opengl.docx
12.18KB
visual studio2010配置opengl/工具包.zip
184.06KB
visual studio2010配置opengl/工具包/
-
visual studio2010配置opengl/工具包/glaux.h
11.78KB
visual studio2010配置opengl/工具包/glaux.lib
123.32KB
visual studio2010配置opengl/工具包/glext.h
228.52KB
visual studio2010配置opengl/工具包/glut.dll
166KB
visual studio2010配置opengl/工具包/glut.h
20.94KB
visual studio2010配置opengl/工具包/glut.lib
77.79KB
visual studio2010配置opengl/工具包/glut32.dll
166KB
visual studio2010配置opengl/工具包/glut32.lib
78.03KB

资源内容介绍

1_visual studio2010配置opengl.zip
#ifndef __glext_h_#define __glext_h_#ifdef __cplusplusextern "C" {#endif/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:** ** http://oss.sgi.com/projects/FreeB** ** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.** ** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.** ** Additional Notice Provisions: This software was created using the** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has** not been independently verified as being compliant with the OpenGL(R)** version 1.2.1 Specification.*/#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)#define WIN32_LEAN_AND_MEAN 1#include <windows.h>#endif#ifndef APIENTRY#define APIENTRY#endif#ifndef GLAPI#define GLAPI extern#endif/*************************************************************/#define GL_GLEXT_VERSION 11#ifndef GL_VERSION_1_2#define GL_CONSTANT_COLOR 0x8001#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002#define GL_CONSTANT_ALPHA 0x8003#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004#define GL_BLEND_COLOR 0x8005#define GL_FUNC_ADD 0x8006#define GL_MIN 0x8007#define GL_MAX 0x8008#define GL_BLEND_EQUATION 0x8009#define GL_FUNC_SUBTRACT 0x800A#define GL_FUNC_REVERSE_SUBTRACT 0x800B#define GL_CONVOLUTION_1D 0x8010#define GL_CONVOLUTION_2D 0x8011#define GL_SEPARABLE_2D 0x8012#define GL_CONVOLUTION_BORDER_MODE 0x8013#define GL_CONVOLUTION_FILTER_SCALE 0x8014#define GL_CONVOLUTION_FILTER_BIAS 0x8015#define GL_REDUCE 0x8016#define GL_CONVOLUTION_FORMAT 0x8017#define GL_CONVOLUTION_WIDTH 0x8018#define GL_CONVOLUTION_HEIGHT 0x8019#define GL_MAX_CONVOLUTION_WIDTH 0x801A#define GL_MAX_CONVOLUTION_HEIGHT 0x801B#define GL_POST_CONVOLUTION_RED_SCALE 0x801C#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F#define GL_POST_CONVOLUTION_RED_BIAS 0x8020#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023#define GL_HISTOGRAM 0x8024#define GL_PROXY_HISTOGRAM 0x8025#define GL_HISTOGRAM_WIDTH 0x8026#define GL_HISTOGRAM_FORMAT 0x8027#define GL_HISTOGRAM_RED_SIZE 0x8028#define GL_HISTOGRAM_GREEN_SIZE 0x8029#define GL_HISTOGRAM_BLUE_SIZE 0x802A#define GL_HISTOGRAM_ALPHA_SIZE 0x802B#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C#define GL_HISTOGRAM_SINK 0x802D#define GL_MINMAX 0x802E#define GL_MINMAX_FORMAT 0x802F#define GL_MINMAX_SINK 0x8030#define GL_TABLE_TOO_LARGE 0x8031#define GL_UNSIGNED_BYTE_3_3_2 0x8032#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034#define GL_UNSIGNED_INT_8_8_8_8 0x8035#define GL_UNSIGNED_INT_10_10_10_2 0x8036#define GL_RESCALE_NORMAL 0x803A#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362#define GL_UNSIGNED_SHORT_5_6_5 0x8363#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368#define GL_COLOR_MATRIX 0x80B1#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA#define GL_COLOR_TABLE 0x80D0#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2#define GL_PROXY_COLOR_TABLE 0x80D3#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5#define GL_COLOR_TABLE_SCALE 0x80D6#define GL_COLOR_TABLE_BIAS 0x80D7#define GL_COLOR_TABLE_FORMAT 0x80D8#define GL_COLOR_TABLE_WIDTH 0x80D9#define GL_COLOR_TABLE_RED_SIZE 0x80DA#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF#define GL_BGR 0x80E0#define GL_BGRA 0x80E1#define GL_MAX_ELEMENTS_VERTICES 0x80E8#define GL_MAX_ELEMENTS_INDICES 0x80E9#define GL_CLAMP_TO_EDGE 0x812F#define GL_TEXTURE_MIN_LOD 0x813A#define GL_TEXTURE_MAX_LOD 0x813B#define GL_TEXTURE_BASE_LEVEL 0x813C#define GL_TEXTURE_MAX_LEVEL 0x813D#define GL_IGNORE_BORDER 0x8150#define GL_CONSTANT_BORDER 0x8151#define GL_WRAP_BORDER 0x8152#define GL_REPLICATE_BORDER 0x8153#define GL_CONVOLUTION_BORDER_COLOR 0x8154#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8#define GL_SINGLE_COLOR 0x81F9#define GL_SEPARATE_SPECULAR_COLOR 0x81FA#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23#define GL_ALIASED_POINT_SIZE_RANGE 0x846D#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E#endif#ifndef GL_VERSION_1_3#define GL_TEXTURE0 0x84C0#define GL_TEXTURE1 0x84C1#define GL_TEXTURE2 0x84C2#define GL_TEXTURE3 0x84C3#define GL_TEXTURE4 0x84C4#define GL_TEXTURE5 0x84C5#define GL_TEXTURE6 0x84C6#define GL_TEXTURE7 0x84C7#define GL_TEXTURE8 0x84C8#define GL_TEXTURE9 0x84C9#define GL_TEXTURE10 0x84CA#define GL_TEXTURE11 0x84CB#define GL_TEXTURE12 0x84CC#define GL_TEXTUR

用户评论 (0)

发表评论

captcha