SFML-2.5.1.zip
大小:16.55MB
价格:44积分
下载量:0
评分:
5.0
上传者:zrc4889
更新日期:2025-09-22

SFML-2.5.1 免费下载

资源文件列表(大概)

文件名
大小
SFML-2.5.1/
-
SFML-2.5.1/bin/
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SFML-2.5.1/bin/openal32.dll
654KB
SFML-2.5.1/bin/sfml-audio-2.dll
1.58MB
SFML-2.5.1/bin/sfml-audio-d-2.dll
3.38MB
SFML-2.5.1/bin/sfml-graphics-2.dll
1.18MB
SFML-2.5.1/bin/sfml-graphics-d-2.dll
4.26MB
SFML-2.5.1/bin/sfml-network-2.dll
197.47KB
SFML-2.5.1/bin/sfml-network-d-2.dll
1.33MB
SFML-2.5.1/bin/sfml-system-2.dll
111.3KB
SFML-2.5.1/bin/sfml-system-d-2.dll
840.37KB
SFML-2.5.1/bin/sfml-window-2.dll
234.43KB
SFML-2.5.1/bin/sfml-window-d-2.dll
2.34MB
SFML-2.5.1/doc/
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SFML-2.5.1/doc/html/
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SFML-2.5.1/doc/html/AlResource_8hpp_source.html
9.22KB
SFML-2.5.1/doc/html/annotated.html
39.27KB
SFML-2.5.1/doc/html/Audio_2Export_8hpp_source.html
8.36KB
SFML-2.5.1/doc/html/Audio_8hpp_source.html
9.09KB
SFML-2.5.1/doc/html/bc_s.png
676B
SFML-2.5.1/doc/html/bdwn.png
147B
SFML-2.5.1/doc/html/BlendMode_8hpp_source.html
27.96KB
SFML-2.5.1/doc/html/CircleShape_8hpp_source.html
11.89KB
SFML-2.5.1/doc/html/classes.html
20.37KB
SFML-2.5.1/doc/html/classsf_1_1AlResource-members.html
3.34KB
SFML-2.5.1/doc/html/classsf_1_1AlResource.html
7.82KB
SFML-2.5.1/doc/html/classsf_1_1AlResource.png
2.27KB
SFML-2.5.1/doc/html/classsf_1_1CircleShape-members.html
13.96KB
SFML-2.5.1/doc/html/classsf_1_1CircleShape.html
81.95KB
SFML-2.5.1/doc/html/classsf_1_1CircleShape.png
1009B
SFML-2.5.1/doc/html/classsf_1_1Clipboard-members.html
3.34KB
SFML-2.5.1/doc/html/classsf_1_1Clipboard.html
11.91KB
SFML-2.5.1/doc/html/classsf_1_1Clock-members.html
3.45KB
SFML-2.5.1/doc/html/classsf_1_1Clock.html
9.31KB
SFML-2.5.1/doc/html/classsf_1_1Color-members.html
9.42KB
SFML-2.5.1/doc/html/classsf_1_1Color.html
50.45KB
SFML-2.5.1/doc/html/classsf_1_1Context-members.html
6.73KB
SFML-2.5.1/doc/html/classsf_1_1Context.html
21.27KB
SFML-2.5.1/doc/html/classsf_1_1Context.png
734B
SFML-2.5.1/doc/html/classsf_1_1ConvexShape-members.html
13.73KB
SFML-2.5.1/doc/html/classsf_1_1ConvexShape.html
81.66KB
SFML-2.5.1/doc/html/classsf_1_1ConvexShape.png
1022B
SFML-2.5.1/doc/html/classsf_1_1Cursor-members.html
8.47KB
SFML-2.5.1/doc/html/classsf_1_1Cursor.html
26.46KB
SFML-2.5.1/doc/html/classsf_1_1Cursor.png
506B
SFML-2.5.1/doc/html/classsf_1_1Drawable-members.html
3.73KB
SFML-2.5.1/doc/html/classsf_1_1Drawable.html
13.07KB
SFML-2.5.1/doc/html/classsf_1_1Drawable.png
2.12KB
SFML-2.5.1/doc/html/classsf_1_1Event-members.html
12.54KB
SFML-2.5.1/doc/html/classsf_1_1Event.html
50.97KB
SFML-2.5.1/doc/html/classsf_1_1FileInputStream-members.html
5.79KB
SFML-2.5.1/doc/html/classsf_1_1FileInputStream.html
17.34KB
SFML-2.5.1/doc/html/classsf_1_1FileInputStream.png
842B
SFML-2.5.1/doc/html/classsf_1_1Font-members.html
6.36KB
SFML-2.5.1/doc/html/classsf_1_1Font.html
36.59KB
SFML-2.5.1/doc/html/classsf_1_1Ftp-members.html
9.12KB
SFML-2.5.1/doc/html/classsf_1_1Ftp.html
51.66KB
SFML-2.5.1/doc/html/classsf_1_1Ftp.png
488B
SFML-2.5.1/doc/html/classsf_1_1Ftp_1_1DirectoryResponse-members.html
18.03KB
SFML-2.5.1/doc/html/classsf_1_1Ftp_1_1DirectoryResponse.html
28.99KB
SFML-2.5.1/doc/html/classsf_1_1Ftp_1_1DirectoryResponse.png
686B
SFML-2.5.1/doc/html/classsf_1_1Ftp_1_1ListingResponse-members.html
18.04KB
SFML-2.5.1/doc/html/classsf_1_1Ftp_1_1ListingResponse.html
29.41KB
SFML-2.5.1/doc/html/classsf_1_1Ftp_1_1ListingResponse.png
659B
SFML-2.5.1/doc/html/classsf_1_1Ftp_1_1Response-members.html
17.38KB
SFML-2.5.1/doc/html/classsf_1_1Ftp_1_1Response.html
28.19KB
SFML-2.5.1/doc/html/classsf_1_1Ftp_1_1Response.png
970B
SFML-2.5.1/doc/html/classsf_1_1GlResource-members.html
3.72KB
SFML-2.5.1/doc/html/classsf_1_1GlResource.html
10.91KB
SFML-2.5.1/doc/html/classsf_1_1GlResource.png
1.72KB
SFML-2.5.1/doc/html/classsf_1_1GlResource_1_1TransientContextLock-members.html
4.24KB
SFML-2.5.1/doc/html/classsf_1_1GlResource_1_1TransientContextLock.html
6.76KB
SFML-2.5.1/doc/html/classsf_1_1GlResource_1_1TransientContextLock.png
769B
SFML-2.5.1/doc/html/classsf_1_1Glyph-members.html
3.69KB
SFML-2.5.1/doc/html/classsf_1_1Glyph.html
10.02KB
SFML-2.5.1/doc/html/classsf_1_1Http-members.html
4.42KB
SFML-2.5.1/doc/html/classsf_1_1Http.html
17.55KB
SFML-2.5.1/doc/html/classsf_1_1Http.png
489B
SFML-2.5.1/doc/html/classsf_1_1Http_1_1Request-members.html
6.7KB
SFML-2.5.1/doc/html/classsf_1_1Http_1_1Request.html
19.28KB
SFML-2.5.1/doc/html/classsf_1_1Http_1_1Response-members.html
12.09KB
SFML-2.5.1/doc/html/classsf_1_1Http_1_1Response.html
23.47KB
SFML-2.5.1/doc/html/classsf_1_1Image-members.html
6.97KB
SFML-2.5.1/doc/html/classsf_1_1Image.html
38.8KB
SFML-2.5.1/doc/html/classsf_1_1InputSoundFile-members.html
7.24KB
SFML-2.5.1/doc/html/classsf_1_1InputSoundFile.html
28.86KB
SFML-2.5.1/doc/html/classsf_1_1InputSoundFile.png
559B
SFML-2.5.1/doc/html/classsf_1_1InputStream-members.html
4.27KB
SFML-2.5.1/doc/html/classsf_1_1InputStream.html
17.01KB
SFML-2.5.1/doc/html/classsf_1_1InputStream.png
911B
SFML-2.5.1/doc/html/classsf_1_1IpAddress-members.html
6.61KB
SFML-2.5.1/doc/html/classsf_1_1IpAddress.html
33.52KB
SFML-2.5.1/doc/html/classsf_1_1Joystick-members.html
8.12KB
SFML-2.5.1/doc/html/classsf_1_1Joystick.html
28.62KB
SFML-2.5.1/doc/html/classsf_1_1Keyboard-members.html
33.3KB
SFML-2.5.1/doc/html/classsf_1_1Keyboard.html
44.44KB
SFML-2.5.1/doc/html/classsf_1_1Listener-members.html
5.96KB
SFML-2.5.1/doc/html/classsf_1_1Listener.html
31.22KB
SFML-2.5.1/doc/html/classsf_1_1Lock-members.html
3.87KB
SFML-2.5.1/doc/html/classsf_1_1Lock.html
10.23KB
SFML-2.5.1/doc/html/classsf_1_1Lock.png
491B
SFML-2.5.1/doc/html/classsf_1_1MemoryInputStream-members.html
4.92KB
SFML-2.5.1/doc/html/classsf_1_1MemoryInputStream.html
16.16KB
SFML-2.5.1/doc/html/classsf_1_1MemoryInputStream.png
657B
SFML-2.5.1/doc/html/classsf_1_1Mouse-members.html
6.84KB
SFML-2.5.1/doc/html/classsf_1_1Mouse.html
21.97KB
SFML-2.5.1/doc/html/classsf_1_1Music-members.html
15.74KB
SFML-2.5.1/doc/html/classsf_1_1Music.html
85.33KB
SFML-2.5.1/doc/html/classsf_1_1Music.png
919B
SFML-2.5.1/doc/html/classsf_1_1Mutex-members.html
4.29KB
SFML-2.5.1/doc/html/classsf_1_1Mutex.html
12.47KB
SFML-2.5.1/doc/html/classsf_1_1Mutex.png
511B
SFML-2.5.1/doc/html/classsf_1_1NonCopyable-members.html
3.42KB
SFML-2.5.1/doc/html/classsf_1_1NonCopyable.html
11.31KB
SFML-2.5.1/doc/html/classsf_1_1NonCopyable.png
6.11KB
SFML-2.5.1/doc/html/classsf_1_1OutputSoundFile-members.html
4.59KB
SFML-2.5.1/doc/html/classsf_1_1OutputSoundFile.html
12.39KB
SFML-2.5.1/doc/html/classsf_1_1OutputSoundFile.png
576B
SFML-2.5.1/doc/html/classsf_1_1Packet-members.html
14.06KB
SFML-2.5.1/doc/html/classsf_1_1Packet.html
79.25KB
SFML-2.5.1/doc/html/classsf_1_1Rect-members.html
6.61KB
SFML-2.5.1/doc/html/classsf_1_1Rect.html
35.12KB
SFML-2.5.1/doc/html/classsf_1_1RectangleShape-members.html
13.77KB
SFML-2.5.1/doc/html/classsf_1_1RectangleShape.html
79.78KB
SFML-2.5.1/doc/html/classsf_1_1RectangleShape.png
1.04KB
SFML-2.5.1/doc/html/classsf_1_1RenderStates-members.html
5.81KB
SFML-2.5.1/doc/html/classsf_1_1RenderStates.html
25.56KB
SFML-2.5.1/doc/html/classsf_1_1RenderTarget-members.html
9.59KB
SFML-2.5.1/doc/html/classsf_1_1RenderTarget.html
52.78KB
SFML-2.5.1/doc/html/classsf_1_1RenderTarget.png
1.05KB
SFML-2.5.1/doc/html/classsf_1_1RenderTexture-members.html
12.29KB
SFML-2.5.1/doc/html/classsf_1_1RenderTexture.html
78.11KB
SFML-2.5.1/doc/html/classsf_1_1RenderTexture.png
814B
SFML-2.5.1/doc/html/classsf_1_1RenderWindow-members.html
19.36KB
SFML-2.5.1/doc/html/classsf_1_1RenderWindow.html
126.75KB
SFML-2.5.1/doc/html/classsf_1_1RenderWindow.png
1.38KB
SFML-2.5.1/doc/html/classsf_1_1Sensor-members.html
5.77KB
SFML-2.5.1/doc/html/classsf_1_1Sensor.html
17.48KB
SFML-2.5.1/doc/html/classsf_1_1Shader-members.html
19.33KB
SFML-2.5.1/doc/html/classsf_1_1Shader.html
126.08KB
SFML-2.5.1/doc/html/classsf_1_1Shader.png
748B
SFML-2.5.1/doc/html/classsf_1_1Shape-members.html
12.81KB
SFML-2.5.1/doc/html/classsf_1_1Shape.html
76.22KB
SFML-2.5.1/doc/html/classsf_1_1Shape.png
1.45KB
SFML-2.5.1/doc/html/classsf_1_1Socket-members.html
8.55KB
SFML-2.5.1/doc/html/classsf_1_1Socket.html
26.45KB
SFML-2.5.1/doc/html/classsf_1_1Socket.png
1.22KB
SFML-2.5.1/doc/html/classsf_1_1SocketSelector-members.html
5.24KB
SFML-2.5.1/doc/html/classsf_1_1SocketSelector.html
26.35KB
SFML-2.5.1/doc/html/classsf_1_1Sound-members.html
12.67KB
SFML-2.5.1/doc/html/classsf_1_1Sound.html
63.09KB
SFML-2.5.1/doc/html/classsf_1_1Sound.png
691B
SFML-2.5.1/doc/html/classsf_1_1SoundBuffer-members.html
7.45KB
SFML-2.5.1/doc/html/classsf_1_1SoundBuffer.html
36.94KB
SFML-2.5.1/doc/html/classsf_1_1SoundBuffer.png
509B
SFML-2.5.1/doc/html/classsf_1_1SoundBufferRecorder-members.html
8.1KB
SFML-2.5.1/doc/html/classsf_1_1SoundBufferRecorder.html
36.97KB
SFML-2.5.1/doc/html/classsf_1_1SoundBufferRecorder.png
903B
SFML-2.5.1/doc/html/classsf_1_1SoundFileFactory-members.html
5.37KB
SFML-2.5.1/doc/html/classsf_1_1SoundFileFactory.html
22.17KB
SFML-2.5.1/doc/html/classsf_1_1SoundFileReader-members.html
4.1KB
SFML-2.5.1/doc/html/classsf_1_1SoundFileReader.html
16.63KB
SFML-2.5.1/doc/html/classsf_1_1SoundFileWriter-members.html
3.84KB
SFML-2.5.1/doc/html/classsf_1_1SoundFileWriter.html
13.16KB
SFML-2.5.1/doc/html/classsf_1_1SoundRecorder-members.html
8.03KB
SFML-2.5.1/doc/html/classsf_1_1SoundRecorder.html
39.45KB
SFML-2.5.1/doc/html/classsf_1_1SoundRecorder.png
906B
SFML-2.5.1/doc/html/classsf_1_1SoundSource-members.html
10.41KB
SFML-2.5.1/doc/html/classsf_1_1SoundSource.html
47.09KB
SFML-2.5.1/doc/html/classsf_1_1SoundSource.png
1.17KB
SFML-2.5.1/doc/html/classsf_1_1SoundStream-members.html
13.6KB
SFML-2.5.1/doc/html/classsf_1_1SoundStream.html
70.74KB
SFML-2.5.1/doc/html/classsf_1_1SoundStream.png
926B
SFML-2.5.1/doc/html/classsf_1_1Sprite-members.html
11.28KB
SFML-2.5.1/doc/html/classsf_1_1Sprite.html
68.44KB
SFML-2.5.1/doc/html/classsf_1_1Sprite.png
734B
SFML-2.5.1/doc/html/classsf_1_1String-members.html
16.34KB
SFML-2.5.1/doc/html/classsf_1_1String.html
101.32KB
SFML-2.5.1/doc/html/classsf_1_1TcpListener-members.html
8.7KB
SFML-2.5.1/doc/html/classsf_1_1TcpListener.html
33.13KB
SFML-2.5.1/doc/html/classsf_1_1TcpListener.png
715B
SFML-2.5.1/doc/html/classsf_1_1TcpSocket-members.html
10.86KB
SFML-2.5.1/doc/html/classsf_1_1TcpSocket.html
51.24KB
SFML-2.5.1/doc/html/classsf_1_1TcpSocket.png
722B
SFML-2.5.1/doc/html/classsf_1_1Text-members.html
16.13KB
SFML-2.5.1/doc/html/classsf_1_1Text.html
95.79KB
SFML-2.5.1/doc/html/classsf_1_1Text.png
710B
SFML-2.5.1/doc/html/classsf_1_1Texture-members.html
13.3KB
SFML-2.5.1/doc/html/classsf_1_1Texture.html
80.4KB
SFML-2.5.1/doc/html/classsf_1_1Texture.png
475B
SFML-2.5.1/doc/html/classsf_1_1Thread-members.html
5.07KB
SFML-2.5.1/doc/html/classsf_1_1Thread.html
21.79KB
SFML-2.5.1/doc/html/classsf_1_1Thread.png
501B
SFML-2.5.1/doc/html/classsf_1_1ThreadLocal-members.html
4.44KB
SFML-2.5.1/doc/html/classsf_1_1ThreadLocal.html
9.8KB
SFML-2.5.1/doc/html/classsf_1_1ThreadLocal.png
878B
SFML-2.5.1/doc/html/classsf_1_1ThreadLocalPtr-members.html
5.67KB
SFML-2.5.1/doc/html/classsf_1_1ThreadLocalPtr.html
17.85KB
SFML-2.5.1/doc/html/classsf_1_1ThreadLocalPtr.png
597B
SFML-2.5.1/doc/html/classsf_1_1Time-members.html
12.39KB
SFML-2.5.1/doc/html/classsf_1_1Time.html
75.04KB
SFML-2.5.1/doc/html/classsf_1_1Touch-members.html
3.63KB
SFML-2.5.1/doc/html/classsf_1_1Touch.html
12.66KB
SFML-2.5.1/doc/html/classsf_1_1Transform-members.html
9.29KB
SFML-2.5.1/doc/html/classsf_1_1Transform.html
62.96KB
SFML-2.5.1/doc/html/classsf_1_1Transformable-members.html
8.2KB
SFML-2.5.1/doc/html/classsf_1_1Transformable.html
49.56KB
SFML-2.5.1/doc/html/classsf_1_1Transformable.png
1.63KB
SFML-2.5.1/doc/html/classsf_1_1UdpSocket-members.html
10.28KB
SFML-2.5.1/doc/html/classsf_1_1UdpSocket.html
50.29KB
SFML-2.5.1/doc/html/classsf_1_1UdpSocket.png
723B
SFML-2.5.1/doc/html/classsf_1_1Utf.html
4.48KB
SFML-2.5.1/doc/html/classsf_1_1Utf_3_0116_01_4-members.html
7.1KB
SFML-2.5.1/doc/html/classsf_1_1Utf_3_0116_01_4.html
40.95KB
SFML-2.5.1/doc/html/classsf_1_1Utf_3_0132_01_4-members.html
8.48KB
SFML-2.5.1/doc/html/classsf_1_1Utf_3_0132_01_4.html
51.61KB
SFML-2.5.1/doc/html/classsf_1_1Utf_3_018_01_4-members.html
7.06KB
SFML-2.5.1/doc/html/classsf_1_1Utf_3_018_01_4.html
40.88KB
SFML-2.5.1/doc/html/classsf_1_1Vector2-members.html
8.08KB
SFML-2.5.1/doc/html/classsf_1_1Vector2.html
44.26KB
SFML-2.5.1/doc/html/classsf_1_1Vector3-members.html
8.32KB
SFML-2.5.1/doc/html/classsf_1_1Vector3.html
45.87KB
SFML-2.5.1/doc/html/classsf_1_1Vertex-members.html
4.83KB
SFML-2.5.1/doc/html/classsf_1_1Vertex.html
21.05KB
SFML-2.5.1/doc/html/classsf_1_1VertexArray-members.html
6.02KB
SFML-2.5.1/doc/html/classsf_1_1VertexArray.html
23.52KB
SFML-2.5.1/doc/html/classsf_1_1VertexArray.png
512B
SFML-2.5.1/doc/html/classsf_1_1VertexBuffer-members.html
10.68KB
SFML-2.5.1/doc/html/classsf_1_1VertexBuffer.html
48.45KB
SFML-2.5.1/doc/html/classsf_1_1VertexBuffer.png
753B
SFML-2.5.1/doc/html/classsf_1_1VideoMode-members.html
6.84KB
SFML-2.5.1/doc/html/classsf_1_1VideoMode.html
34.03KB
SFML-2.5.1/doc/html/classsf_1_1View-members.html
7.65KB
SFML-2.5.1/doc/html/classsf_1_1View.html
43.21KB
SFML-2.5.1/doc/html/classsf_1_1Window-members.html
12.76KB
SFML-2.5.1/doc/html/classsf_1_1Window.html
71.86KB
SFML-2.5.1/doc/html/classsf_1_1Window.png
1018B
SFML-2.5.1/doc/html/Clipboard_8hpp_source.html
9.91KB
SFML-2.5.1/doc/html/Clock_8hpp_source.html
10.49KB
SFML-2.5.1/doc/html/closed.png
132B
SFML-2.5.1/doc/html/Color_8hpp_source.html
23.11KB
SFML-2.5.1/doc/html/Config_8hpp_source.html
32KB
SFML-2.5.1/doc/html/ContextSettings_8hpp_source.html
21.23KB
SFML-2.5.1/doc/html/Context_8hpp_source.html
14.36KB
SFML-2.5.1/doc/html/ConvexShape_8hpp_source.html
11.85KB
SFML-2.5.1/doc/html/Cursor_8hpp_source.html
23.27KB
SFML-2.5.1/doc/html/deprecated.html
11.24KB
SFML-2.5.1/doc/html/dir_5cf786e58cbf7297a26339ae6e44357c.html
2.62KB
SFML-2.5.1/doc/html/dir_83d50c0b1f1eceb6f182949162e90861.html
2.62KB
SFML-2.5.1/doc/html/dir_89e9fb32471ae291b179a889144513db.html
2.62KB
SFML-2.5.1/doc/html/dir_c0a853e81d6f1c1f0a3eb7a27dc24256.html
3.27KB
SFML-2.5.1/doc/html/dir_d44c64559bbebec7f509842c48db8b23.html
2.58KB
SFML-2.5.1/doc/html/dir_dd49ddb3ba8035e4a328f8c5f31cda7e.html
2.62KB
SFML-2.5.1/doc/html/dir_e68e8157741866f444e17edd764ebbae.html
2.43KB
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SFML-2.5.1/examples/
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1.33MB
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1.33MB
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SFML-2.5.1/examples/opengl/
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SFML-2.5.1/examples/pong/
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2.75MB
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SFML-2.5.1/examples/shader/
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资源内容介绍

SFML 2.5.1 免费下载 适用于GCC
////////////////////////////////////////////////////////////// Headers////////////////////////////////////////////////////////////#define STB_PERLIN_IMPLEMENTATION#include "stb_perlin.h"#include <SFML/Graphics.hpp>#include <vector>#include <deque>#include <sstream>#include <algorithm>#include <cstring>#include <cmath>namespace{ // Width and height of the application window const unsigned int windowWidth = 800; const unsigned int windowHeight = 600; // Resolution of the generated terrain const unsigned int resolutionX = 800; const unsigned int resolutionY = 600; // Thread pool parameters const unsigned int threadCount = 4; const unsigned int blockCount = 32; struct WorkItem { sf::Vertex* targetBuffer; unsigned int index; }; std::deque<WorkItem> workQueue; std::vector<sf::Thread*> threads; int pendingWorkCount = 0; bool workPending = true; bool bufferUploadPending = false; sf::Mutex workQueueMutex; struct Setting { const char* name; float* value; }; // Terrain noise parameters const int perlinOctaves = 3; float perlinFrequency = 7.0f; float perlinFrequencyBase = 4.0f; // Terrain generation parameters float heightBase = 0.0f; float edgeFactor = 0.9f; float edgeDropoffExponent = 1.5f; float snowcapHeight = 0.6f; // Terrain lighting parameters float heightFactor = windowHeight / 2.0f; float heightFlatten = 3.0f; float lightFactor = 0.7f;}// Forward declarations of the functions we define further downvoid threadFunction();void generateTerrain(sf::Vertex* vertexBuffer);/////////////////////////////////////////////////////////////// Entry point of application////// \return Application exit code///////////////////////////////////////////////////////////////int main(){ // Create the window of the application sf::RenderWindow window(sf::VideoMode(windowWidth, windowHeight), "SFML Island", sf::Style::Titlebar | sf::Style::Close); window.setVerticalSyncEnabled(true); sf::Font font; if (!font.loadFromFile("resources/sansation.ttf")) return EXIT_FAILURE; // Create all of our graphics resources sf::Text hudText; sf::Text statusText; sf::Shader terrainShader; sf::RenderStates terrainStates(&terrainShader); sf::VertexBuffer terrain(sf::Triangles, sf::VertexBuffer::Static); // Set up our text drawables statusText.setFont(font); statusText.setCharacterSize(28); statusText.setFillColor(sf::Color::White); statusText.setOutlineColor(sf::Color::Black); statusText.setOutlineThickness(2.0f); hudText.setFont(font); hudText.setCharacterSize(14); hudText.setFillColor(sf::Color::White); hudText.setOutlineColor(sf::Color::Black); hudText.setOutlineThickness(2.0f); hudText.setPosition(5.0f, 5.0f); // Staging buffer for our terrain data that we will upload to our VertexBuffer std::vector<sf::Vertex> terrainStagingBuffer; // Check whether the prerequisites are suppprted bool prerequisitesSupported = sf::VertexBuffer::isAvailable() && sf::Shader::isAvailable(); // Set up our graphics resources and set the status text accordingly if (!prerequisitesSupported) { statusText.setString("Shaders and/or Vertex Buffers Unsupported"); } else if (!terrainShader.loadFromFile("resources/terrain.vert", "resources/terrain.frag")) { prerequisitesSupported = false; statusText.setString("Failed to load shader program"); } else { // Start up our thread pool for (unsigned int i = 0; i < threadCount; i++) { threads.push_back(new sf::Thread(threadFunction)); threads.back()->launch(); } // Create our VertexBuffer with enough space to hold all the terrain geometry terrain.create(resolutionX * resolutionY * 6); // Resize the staging buffer to be able to hold all the terrain geometry terrainStagingBuffer.resize(resolutionX * resolutionY * 6); // Generate the initial terrain generateTerrain(&terrainStagingBuffer[0]); statusText.setString("Generating Terrain..."); } // Center the status text statusText.setPosition((windowWidth - statusText.getLocalBounds().width) / 2.f, (windowHeight - statusText.getLocalBounds().height) / 2.f); // Set up an array of pointers to our settings for arrow navigation Setting settings[] = { {"perlinFrequency", &perlinFrequency}, {"perlinFrequencyBase", &perlinFrequencyBase}, {"heightBase", &heightBase}, {"edgeFactor", &edgeFactor}, {"edgeDropoffExponent", &edgeDropoffExponent}, {"snowcapHeight", &snowcapHeight}, {"heightFactor", &heightFactor}, {"heightFlatten", &heightFlatten}, {"lightFactor", &lightFactor} }; const int settingCount = 9; int currentSetting = 0; std::ostringstream osstr; sf::Clock clock; while (window.isOpen()) { // Handle events sf::Event event; while (window.pollEvent(event)) { // Window closed or escape key pressed: exit if ((event.type == sf::Event::Closed) || ((event.type == sf::Event::KeyPressed) && (event.key.code == sf::Keyboard::Escape))) { window.close(); break; } // Arrow key pressed: if (prerequisitesSupported && (event.type == sf::Event::KeyPressed)) { switch (event.key.code) { case sf::Keyboard::Return: generateTerrain(&terrainStagingBuffer[0]); break; case sf::Keyboard::Down: currentSetting = (currentSetting + 1) % settingCount; break; case sf::Keyboard::Up: currentSetting = (currentSetting + settingCount - 1) % settingCount; break; case sf::Keyboard::Left: *(settings[currentSetting].value) -= 0.1f; break; case sf::Keyboard::Right: *(settings[currentSetting].value) += 0.1f; break; default: break; } } } // Clear, draw graphics objects and display window.clear(); window.draw(statusText); if (prerequisitesSupported) { { sf::Lock lock(workQueueMutex); // Don't bother updating/drawing the VertexBuffer while terrain is being regenerated if (!pendingWorkCount) { // If there is new data pending to be uploaded to the VertexBuffer, do it now if (bufferUploadPending) { terrain.update(&terrainStagingBuffer[0]); bufferUploadPending = false; } terrainShader.setUniform("lightFactor", lightFactor); window.draw(terrain, terrainStates); } } // Update and draw the HUD text osstr.str(""); osstr << "Frame: " << clock.restart().asMilliseconds() << "ms\n" << "perlinOctaves: " << perlinOctaves << "\n\n" << "Use the arrow keys to change the values.\nUse the return key to regenerate the terrain.\n\n"; for (int i = 0; i < settingCount; ++i) osstr << ((i == currentSetting) ? ">> " : " ") << settings[i].name << ": " << *(settings[i].value) << "\n"; hudText.setString(osstr.str()); window.draw(hudText); } // Display things on screen window.display(); } // Shut down our thread pool { sf::Lock lock(workQueueMutex); workPending =

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